Key art and store capsules for a cosy island exploration game.

Tidepool wanted key art that felt like the first morning of a holiday. We built the island at 320 pixels wide so every rock and gull could be placed by hand.

I made the key art, six store capsules and a looping title screen. The lighthouse beam is a 12-frame cycle that still runs on the menu today.

The game launched on Steam and Switch, and the capsule art carried the store page in its first week.

ROLE

Key art

CLIENT

Tidepool Games

YEAR

2026

TAGS

Game · Key art

DEPTH

212 M

THE TRENCH

the deepest point we know

10,900 M

You hit the bottom.

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